Inside the Fallout Universe, Gaming’s Most Surprising TV Hit

The Fallout TV show has made a triumphant return to its platform, and it's accurate to state that viewers were pleasantly surprised by the quality of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing various facets of the player's journey.

There was Lucy the vault dweller, striving to do the right thing and discovering that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his cult's leadership and causes plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any ethical bearings out in the contaminated badlands.

Building Anticipation for a New Chapter

The debut season's conclusion unveiled key information about those responsible for the nuclear war that sealed a group of people in bomb-proof bunkers for hundreds of years. It also posed plenty of questions unresolved for the upcoming chapter – and, this time, hopes are considerably elevated.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.

“Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We are ecstatic with the reception to the show, so now people are coming in with more eagerness and altered expectations.”

A New Vegas Vibe for the Next Installment

The new season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the franchise, even if it was somewhat buggy at launch.

“It has a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That dusty, desolate Route 66 feeling of the game is so much rewarding to bring into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is praised for its tactile feel – its creators ensured real props and locations were constructed, mirroring the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The key objective of an adaptation, especially of a interactive medium, is to seem like it’s tangible.”

In fact, pretty much each creature you see on-screen is practical, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series resonates because it is developed by skilled directors who are also dedicated players, in collaboration with the original creators behind the video games. This shared passion for the universe is evident in the finished show.

The second season is being released on a weekly basis rather than as a binge-able batch, representing a shift from the previous season. This schedule will allow for a new weekly discussion, a dynamic the team themselves are excited to witness.

“It has more depth, it’s larger in scale, it’s funnier, it has a lot of surprises,” says Howard. “I am excited to seeing what people think.”

Jennifer Small
Jennifer Small

A UK-based tech journalist with over a decade of experience covering digital innovations and startup ecosystems across Europe.